![]() However, certain elements are retained, such as Pits on the track (which refill the F-Zero machines' energy), and the various structures in the background. All of the aforementioned features are notably absent in this stage, and features that were not present in either Big Blue track are included, such as jumps and giant loops. Most of Cylinder takes place on the outer surface of a tubular road, and portions of Quick Turn take place in tunnels or upside down. games, this level is not set on a replica of a track, but is instead randomly generated. Unlike other F-Zero stages in the Super Smash Bros. This stage is loosely based on the tracks Big Blue 1: Cylinder and Big Blue 2: Quick Turn from F-Zero X, which are the fifth tracks in the Jack Cup and Queen Cup, respectively. The Falcon Flyer as it appears in the comic in the manual for F-Zero. The main track can be seen scrolling in the background instead of the foreground, with racers driving as per usual. The three soft platforms of the Battlefield form are metallic and are unique to this form. Like the regular form, the stage moves, and in the background can be seen the Big Blue track with F-Zero machines. Ultimate, the main platform of the Ω form and Battlefield form is reminiscent of the aesthetics of the Falcon Flyer and is the same size and shape as Final Destination and Battlefield, respectively. Additionally, five racers appear at a time instead of four. In Ultimate, the camera is now fixed instead of zooming in and out. This works better if the foe is a heavy and slow character, such as Ganondorf. The foe will try to get up first, but while getting up, they will be KO'd. Players can KO opponents at 0% damage easily by luring them to the car at the far left, grabbing them, and throwing them to the left. Items that float in mid-air ( Flippers, for example) are also affected by the stage's movement, scrolling to the left. The background scrolls incredibly fast, so hitting the track is usually fatal. At other times, there is no track under the racers, and a fall at that time results in a KO. In Ultimate, the cars damage the player and deal moderate knockback instead of passing through them. If a player falls on the track beneath the racers, the player will start speeding to the left, and may be KO'd unless they quickly jump back to safety. ![]() ![]() This stage is played on an F-Zero track where players have to use Captain Falcon's ship, F-Zero racers that race on an endless line following one another, and hovering objects as platforms.
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